Monthly Archives: August 2009

The Ministry of Type

The Min­istry of Type is a weblog by Aegir Hall­mundur about type, typog­ra­phy, let­ter­ing, cal­lig­ra­phy and oth­er relat­ed things that inspire him. He is a design­er orig­i­nal­ly from the far north of Eng­land, now liv­ing and work­ing in Brighton in the far south of Eng­land. He loves hand-trac­ing and recre­at­ing old designs as vec­tor art­work.

via ministryoftype.co.uk

This happened…

This hap­pened is a series of events focus­ing on the sto­ries behind inter­ac­tion design. Hav­ing ideas is eas­i­er than mak­ing them hap­pen. They delve into projects that exist today, how their con­cepts and pro­duc­tion process can help inform future work.

via thishappened.org

onedotzero 2009 brand identity

This year’s fes­ti­val theme of ‘con­ver­gence and col­lab­o­ra­tion’ inspired wieden + kennedy to take advan­tage of onedotzero’s vast fan base and con­stant, online con­ver­sa­tions to cre­ate this new iden­ti­ty. They have har­nessed dia­logue from twit­ter, face­book, etc, and have chan­nelled the con­tent via spe­cial­ly pro­duced soft­ware devised by com­pu­ta­tion­al design wiz­ard Karsten Schmidt (a.k.a. Toxi) through colour­ful ‘rib­bons’ that move organ­i­cal­ly as if alive. These rib­bons grav­i­tate towards invis­i­ble paths that will ulti­mate­ly mir­ror one­dotze­ros font and logo: a liv­ing, breath­ing iden­ti­ty that encap­su­lates the themes of the fes­ti­val.
http://www.onedotzero.com/blog/brand-identity/

via wk.com

The Urinal Game

The first piece of Flash ani­ma­tion I ever saw. The object of this game is to text your knowl­edge of Men’s Room eti­quette. You will be pre­sent­ed with sev­er­al sce­nar­ios. In each one, you must select the prop­er uri­nal to use.

Get Adobe Flash player

via albinoblacksheep.com and gamescene.com

No-Spec

Spec work and spec-based design con­tests have a detri­men­tal impact on the qual­i­ty of design, neg­a­tive­ly affect­ing both the design­er and the client. In an effort to edu­cate those work­ing in the design pro­fes­sion, as well as the clients who use their ser­vices, a group of design­ers got togeth­er to share advice and sto­ries about the pit­falls of spec.

via no-spec.com

Core 77

Indus­tri­al Design con­tent and com­mu­ni­ty site — arti­cles, dis­cus­sions, inter­views and resources.

via core77.com

NOTCOT.org

35401e3e0712ae9f7dbfe5187c391663

The space-boyscout in Tom Sachs got togeth­er with the design­er in Tom Sachs and they craft­ed togeth­er their very own super-offi­cial NASA shot­gun.

via notcot.org and tomsachs.org

Processing by Toxi

Code­based motion­de­sign, 3D demos, inter­ac­tive visu­al­i­sa­tions, audio-visu­als & tools using Pro­cess­ing, Shock­wave and Flash. Source code released under Cre­ative Com­mons License.

via toxi.co.uk and postspectacular.com

SWFObject 2 HTML and JavaScript generator

Auto­mat­ic code cre­ation for imple­men­tion of SWFOb­ject — cre­ate Flash detec­tion with alter­na­tive con­tent, using stan­dards com­pli­ant markup and embeds Flash con­tent with unob­tru­sive JavaScript. Avoids ‘click-to-acti­vate’ mech­a­nisms in Inter­net Explor­er 6+ and Opera 9+ and is easy to author (even with­out using this gen­er­a­tor).

via bobbyvandersluis.com and code.google.com

Blinkenlights

On Sep­tem­ber 11th, 2001 the famous “Haus des Lehrers” build­ing at Berlin Alexan­der­platz was enhanced to become world’s biggest inter­ac­tive com­put­er dis­play: Blinken­lights. The upper eight floors of the build­ing were trans­formed in to a huge dis­play by arrang­ing 144 lamps behind the building’s front win­dows. A com­put­er con­trolled each of the lamps inde­pen­dent­ly to pro­duce a mono­chrome matrix of 18 times 8 pix­els. Dur­ing the night, a con­stant­ly grow­ing num­ber of ani­ma­tions could be seen. But there was an inter­ac­tive com­po­nent as well: you were able to play the old arcade clas­sic Pong on the build­ing using your mobile phone and you could place your own love let­ters on the screen as well.

via blinkenlights.net

Adverblog

Dig­i­tal adver­tis­ing and mar­ket­ing: only the best ideas world­wide, since 2003.

via adverblog.com

Variance by Jeremy Thorpe

Vari­ance is an attempt to pro­vide a cre­ative tool for design­ers that can lever­age some of the pow­er of evo­lu­tion. Using Vari­ance, design­ers can har­ness genet­ic algo­rithms to brain­storm or refine com­po­si­tion­al ideas. The clas­si­cal design process becomes the Evo­lu­tion­ary Design Process.

via blprnt.com

Yellowtail by Golan Levin

Yel­low­tail is an inter­ac­tive soft­ware sys­tem for the ges­tur­al cre­ation and per­for­mance of real-time abstract ani­ma­tion. Yel­low­tail repeats a user’s strokes end-over-end, enabling simul­ta­ne­ous spec­i­fi­ca­tion of a line’s shape and qual­i­ty of move­ment. Each line repeats accord­ing to its own peri­od, pro­duc­ing an ever-chang­ing and respon­sive dis­play of live­ly, worm-like tex­tures.

via flong.com

Art. Lebedev Studio

We offer advanced indus­tri­al, graph­ic, web and inter­face design. We live the way we like. We work the way we believe is right. We dont give a shit about cor­po­rate val­ues all togeth­er. All the award plaques end up hang­ing in our lava­to­ry. We abhor buzz­word com­bi­na­tions cre­ative solu­tion and busi­ness process opti­miza­tion. The offers we send to our clients rarely exceed one page. The only prin­ci­ple we fol­low is just two words: No bull­shit.

Found­ed in Moscow in 1995, Art. Lebe­dev Stu­dio is the only design com­pa­ny in the world offer­ing prod­uct design, city envi­ron­ment design, graph­ic design, web­sites, inter­faces, pack­ag­ing, inte­ri­or design, type­face design, cus­tom pat­terns, illus­tra­tions, and book pub­lish­ing under one roof.

via artlebedev.com