Monthly Archives: June 2016

Sunrise

Staying Human In The Machine Age

In this inter­view with media the­o­rist Dou­glas Rushkoff pro­mot­ing his lat­est book Throw­ing Books At The Google Bus: How Growth Became the Ene­my of Pros­per­i­tyhe notes that shar­ing prof­its with your employ­ees is just good busi­ness.

“This is not bad busi­ness; this is not char­i­ty. This is using the prin­ci­ple of plat­form coop­er­a­tivism to end up with wealth­i­er mar­kets, wealth­i­er employ­ees, wealth­i­er sup­pli­ers. The wealth­i­er the peo­ple are around you, then the wealth­i­er you get to be.” — Dou­glas Rushkoff

This thought­ful inter­view cov­ers a lot of the altru­is­tic ter­ri­to­ry sug­gest­ed by the 99% — except Dou­glas has the his­tor­i­cal mus­cle to back up his claims. Refer­ring to new tech­nolo­gies as a renais­sance of old­er, more repressed approach­es, he pro­vides thought­ful prose and a look towards a more hope­ful future — for us all. Worth a read.

via singularityhub.com

Throwing Rocks At The Google Bus: How Growth Became The Enemy of Prosperity
Can Buyukberber - Tool

Can Buyukberber: Physics + Visuals

Most recent­ly known for his live Tool visu­als, Can Buyuk­ber­ber is an inde­pen­dent visu­al artist & direc­tor spe­cial­is­ing in audio/visual per­for­mance, dig­i­tal visu­al arts and motion graph­ics design. He stud­ied Physics and Visu­al Com­mu­ni­ca­tion Design in Istan­bul, Turkey. Cur­rent­ly study­ing at San Fran­cis­co Art Institute’s Art and Tech­nol­o­gy MFA pro­gram as a Ful­bright Grantee and work­ing on immer­sive expe­ri­ences using sound, light and space.

His works have been exhib­it­ed in Europe and North­ern Amer­i­ca includ­ing large scale a/v projects at Sig­nal Light Fes­ti­val (CZ), Inter­na­tion­al Dig­i­tal Arts Bien­ni­al (CAN), IX Immer­sion Expe­ri­ence Sym­po­sium (CAN), Cur­rents New Media Fes­ti­val (US). He is inter­est­ed in trans­lat­ing obser­va­tions and insights on the imma­nent intel­li­gence of nature, self-organ­is­ing sys­tems, for­ma­tions in time and pat­terns of the invis­i­ble space between the objects into vis­i­ble, audi­ble, tan­gi­ble expres­sions.

via canbuyukberber.com

Social Media Kit Pro

The Ultimate Guide to Creating Social Media Imagery

Here’s the ulti­mate guide to cre­at­ing social media imagery effec­tive­ly in 2016, all in the same place.

Opengraph — why so many images?

First­ly, a great post by Gar­rett Heath at Rack­space that I’ve been using for a long time. It pro­pos­es a sin­gle 1600 x 800 image with safe areas that will work as open­graph images for unfurl­ing on all the major social media chan­nels — Face­book, LinkedIn, Twit­ter, and Google+. One image to rule them all, indeed (cor­rect me if I’m wrong here, please).

One Image to Rule Them All

Dimensions — how wide, how high

Next up, the ulti­mate cheat sheet info­graph­ic from Jamie Spencer for image dimen­sions across Face­book, Twit­ter, Google+, Insta­gram, Pin­ter­est, Tum­blr, LinkedIn and YouTube. If you’re cre­at­ing a pro­file on any of these, this should be your first port of call. Until they change, of course.

Facebook image sizes

PSD Approval Mockups

This leads me onto the last (but by no means least) link, you’ll be want­i­ng some mock­up PSD tem­plates to demon­strate your great images. There are a bunch of sites out there with down­load­able PSDs (this one from everyinteraction.com is pret­ty good), but the best one I’ve found is actu­al­ly a plu­g­in for Pho­to­shop called Social Kit Pro. It down­loads new ver­sions when a tem­plate (Face­book, Twit­ter, Google+, LinkedIn, VKon­tak­te, Insta­gram, YouTube and Dribb­ble) is updat­ed, for a sin­gle fee of $39.99 (£28).

Social Media Kit Pro - LinkedIn
Zoom ARQ

ZOOM ARQ

The ZOOM ARQ Aero Rhythm­Trak is an all-in-one pro­duc­tion and live per­for­mance instru­ment which includes an inte­grat­ed drum machine, sequencer, syn­the­siz­er, loop­er, and MIDI con­troller with a built-in accelerom­e­ter.

One trend in music instru­ments devel­op­ment is get­ting away from lin­ear inter­faces based on knobs and keys, and instead cre­at­ing devices that allow phys­i­cal intu­itive inter­ac­tion and designed for live per­for­mances. That is where Zoom ARQ comes in, one of the most amaz­ing music instru­ments of the year. Zoom ARQ is a cir­cu­lar device with a light­ed ring that lets you visu­al­ize music as a true loop and it func­tions as a drum machine, sequencer, syn­the­siz­er, loop­er and MIDI con­troller at the same time. ARQ is com­plete­ly wire­less and can be used as a stand­alone instru­ment or con­nect­ed to a com­put­er. It is a show in itself and a one-of-a-kind live music expe­ri­ence.

Just wait until Kier­an Heb­den gets his hands on it!

via sonarplusd.com and zoom-na.com

The Stanley Parable

The Stanley Parable (and more…)

The Stan­ley Para­ble (adapt­ed from the free orig­i­nal Half-Life 2 mod) is an explo­ration of sto­ry, games, and choice. Except the sto­ry doesn’t mat­ter, it might not even be a game, and if you ever actu­al­ly do have a choice, well let me know how you did it.

It was a col­lab­o­ra­tion between Dav­ey and UK design­er William Pugh, work­ing togeth­er as Galac­tic Cafe. The game expand­ed sub­stan­tial­ly upon the mod ver­sion, adding sub­stan­tial amounts of new con­tent, new end­ings, a com­plete over­haul of the visu­al designs, and new voice­work from Kevan Bright­ing.

The game was one of the first to be approved for Steam via the Green­light com­mu­ni­ty fea­ture. It went on to sell over a mil­lion copies, win such awards as the IGF 2014 Audi­ence Choice award, and be fea­tured in schools and muse­ums all over the world.

A free demo and the full ver­sion can be pur­chased here.

The Beginner’s Guide is a nar­ra­tive video game for Mac and PC. It lasts about an hour and a half and has no tra­di­tion­al mechan­ics, no goals or objec­tives. Instead, it tells the sto­ry of a per­son strug­gling to deal with some­thing they do not under­stand. It can be pur­chased here.

Dr. Langeskov, The Tiger And The Ter­ri­bly Cursed Emer­ald: A Whirl­wind Heist is a free-to-play “15 minute heist game” in which you’ll become a mas­ter thief, bur­glar­iz­ing his way across the hottest sum­mer in Europe. It fea­tures voice act­ing by British come­di­an Simon Amstell, for­mer­ly the host of Nev­er Mind the Buz­zcocks, who seems to be hav­ing a bit of a stress­ful time explain­ing exact­ly what it is you’ll be doing on this job.

Kadenze Creative Coding

International Month of Creative Code

Kaden­ze has joined forces with many lead­ing uni­ver­si­ties, insti­tu­tions, and orga­ni­za­tions to declare May as the “Inter­na­tion­al Month of Cre­ative Code.” A full month out of every year will now be ded­i­cat­ed towards putting the spot­light on cre­ative code-relat­ed events, new cours­es, artist fea­tures, inter­views, and projects.

There’s a num­ber of wide-rang­ing cours­es on the link below — from “Intro­duc­tion to Pro­gram­ming for Musi­cians and Dig­i­tal Artists” to “Cre­ative Pro­gram­ming for Audio­vi­su­al Art”, there’s some­thing there for every­one. Every­one who’s inter­est­ed in Cre­ative Code, that is.

Notably, there seems to be a move­ment away from Pro­cess­ing towards the more brows­er-friend­ly Javascript-based P5 library.

via creativeapplications.net

McTrax: A Paper Placemat Music Production Studio

McDonald’s McTrax: Play the Placemat

Cre­at­ing music can real­ly trig­ger cre­ativ­i­ty in (young) peo­ple. That’s why McDonald’s in the Nether­lands intro­duced McTrax: a paper place­mat turned into a full music pro­duc­tion sta­tion.

By the use of con­duc­tive ink on a piece of paper you can con­nect your smart­phone to the place­mat via Blue­tooth.

via thefwa.com