Category Archives: Art

Masters of Videomontage

Some of the most fas­ci­nat­ing video ani­ma­tors I’ve ever seen — Cyr­i­ak (Brighton, UK), Fer­nan­do Livschitz (Buenos Aires, Argenti­na) and Till Nowak (Ham­burg, Ger­many). Using found footage and masks, they cre­ate a sur­re­al and often dis­turb­ing view of reality.

As men­tioned in the ‘Heroes of Ani­ma­tion film’, Cyr­i­ak sees this style as a nat­ur­al evo­lu­tion of the Ter­ry Gilliam school — tak­ing pho­to­graph­ic ele­ments and mov­ing them in unex­pect­ed ways. I would go fur­ther and in that it takes Russ­ian Con­struc­tivist fine-art pho­tomon­tage to a nat­ur­al conclusion.

We are so used to ama­teur cam­corder and mobile films these days that this approach seems to tran­scend ani­ma­tion — and we are drawn into their world.

We are so used to ama­teur cam­corder and mobile video these days that this approach seems to even tran­scend ani­ma­tion — and we are drawn into their world. So much so that The Insti­tute for Cen­trifu­gal Research seems to be (remote­ly) plausible.

And here’s how it’s done.

This pro­file of Cyr­i­ak includes a his­to­ry of his work, and a demon­stra­tion of his process. This behind-the-scenes video from The Cen­trifuge Brain Project shows the CGI over­laid over the source footage, and this After Effects tuto­r­i­al explains the basics, using a locked-off cam­era (then you can add nat­ur­al cam­era move­ment afterwards).

Miguel Chevalier “Magic Carpets 2016”

Magic Carpets 2016

Mag­ic Car­pets 2016 is a giant lumi­nous car­pet pro­ject­ed on the floor inside of the MK Cen­ter. This car­pet is made of dif­fer­ent vir­tu­al and mul­ti­col­ore graph­ic scenes inspired by emblem­at­ic forms asso­ci­at­ed to urban land­scapes in Mil­ton Keynes which are very con­struc­tivist. The art­work ben­e­fi­ci­ates of a musi­cal dis­play spe­cial­ly cre­at­ed for the instal­la­tion and com­posed by Ray Lee. The tech­ni­cal pro­duc­tion is by French firm Vox­els Pro­duc­tions.

The vis­i­tors will be able to car­ry small alu­mini­um spheres gen­er­at­ing the music.  By using pres­ence sen­sors the instal­la­tion is inter­ac­tive — in a visu­al way this flu­ent uni­verse is impact­ed by the vis­i­tors’ movements.

The moves mod­i­fy the ele­ments’ tra­jec­to­ry under the feet draw­ing a new com­po­si­tion which remains stun­ning.  Like a giant kalei­do­scope the spec­ta­tor is immersed in a world of col­ors, mov­ing forms and trav­els into an imag­i­nary and poet­ic game of opti­cal illusions.

via designboom.com and miguel-chevalier.com

The Stanley Parable

The Stanley Parable (and more…)

The Stan­ley Para­ble (adapt­ed from the free orig­i­nal Half-Life 2 mod) is an explo­ration of sto­ry, games, and choice. Except the sto­ry doesn’t mat­ter, it might not even be a game, and if you ever actu­al­ly do have a choice, well let me know how you did it.

It was a col­lab­o­ra­tion between Dav­ey and UK design­er William Pugh, work­ing togeth­er as Galac­tic Cafe. The game expand­ed sub­stan­tial­ly upon the mod ver­sion, adding sub­stan­tial amounts of new con­tent, new end­ings, a com­plete over­haul of the visu­al designs, and new voice­work from Kevan Brighting.

The game was one of the first to be approved for Steam via the Green­light com­mu­ni­ty fea­ture. It went on to sell over a mil­lion copies, win such awards as the IGF 2014 Audi­ence Choice award, and be fea­tured in schools and muse­ums all over the world.

A free demo and the full ver­sion can be pur­chased here.

The Beginner’s Guide is a nar­ra­tive video game for Mac and PC. It lasts about an hour and a half and has no tra­di­tion­al mechan­ics, no goals or objec­tives. Instead, it tells the sto­ry of a per­son strug­gling to deal with some­thing they do not under­stand. It can be pur­chased here.

Dr. Langeskov, The Tiger And The Ter­ri­bly Cursed Emer­ald: A Whirl­wind Heist is a free-to-play “15 minute heist game” in which you’ll become a mas­ter thief, bur­glar­iz­ing his way across the hottest sum­mer in Europe. It fea­tures voice act­ing by British come­di­an Simon Amstell, for­mer­ly the host of Nev­er Mind the Buz­zcocks, who seems to be hav­ing a bit of a stress­ful time explain­ing exact­ly what it is you’ll be doing on this job.

Kadenze Creative Coding

International Month of Creative Code

Kaden­ze has joined forces with many lead­ing uni­ver­si­ties, insti­tu­tions, and orga­ni­za­tions to declare May as the “Inter­na­tion­al Month of Cre­ative Code.” A full month out of every year will now be ded­i­cat­ed towards putting the spot­light on cre­ative code-relat­ed events, new cours­es, artist fea­tures, inter­views, and projects.

There’s a num­ber of wide-rang­ing cours­es on the link below — from “Intro­duc­tion to Pro­gram­ming for Musi­cians and Dig­i­tal Artists” to “Cre­ative Pro­gram­ming for Audio­vi­su­al Art”, there’s some­thing there for every­one. Every­one who’s inter­est­ed in Cre­ative Code, that is.

Notably, there seems to be a move­ment away from Pro­cess­ing towards the more brows­er-friend­ly Javascript-based P5 library.

via creativeapplications.net

The Others - Hiroshi Kondo

Hiroshi Kondo

Hiroshi Kon­do cap­tures the the ener­gy and the lone­li­ness of liv­ing in such a vast metrop­o­lis in his exper­i­men­tal short, The Oth­ers. The slit-scan­ning film bends time and place into a mov­ing por­trait of a Tokyo square by high­light­ing the indi­vid­ual and the crowd mov­ing both sep­a­rate­ly and in haunt­ing uni­son. The over­all prod­uct is some­thing between glitch art and aug­ment­ed reality.

You can see more of his tal­ent­ed work at his web­site below.

via stnw.org

Eric Prydz - Hologram

Eric Prydz — EPIC 4.0 Tour Visuals

Com­ing off the very suc­cess­ful cam­paign for Eric Prydz’s Gen­er­ate music video, our friend Michael Ser­shall hired the team back to design the visu­als for his EPIC 4.0 tour. The set­up for the live show was fair­ly insane, with con­tent screen form­ing a cube with a 28mm see-through LED in front, a Holo Gauze through the mid­dle for a mes­mer­iz­ing holo­gram pro­jec­tion, and final­ly a 12mm 4:1 wide-screen LED in the back enclos­ing the cube and play­ing back the key content.

For the gig, Munkowitz tapped his favorite col­lab­o­ra­tors, the great Conor Grebel and Michael Rigley, both ridicu­lous­ly tal­ent­ed Cinema4D Artists and Ani­ma­tors, who brought their A-Game for this throw­down. All the con­tent was ren­dered with the amaz­ing Octane Ren­der­er which meant the team bought two super­Com­put­ers and a fuck­Load of graph­ics cards to ren­der all the wet­ness. In the end, the project was about mak­ing art for enter­tain­ment, and these kinds of pay­ing gigs are what we love.

via gmunk.com and bedtimes.xxx

Transhumanism & Biohacking

Wear­able tech­nol­o­gy has tak­en the next log­i­cal step — implants.

From LEDs to NFCs and RFIDs, con­sumers are look­ing at ways of apply­ing med­ical approach­es to implant con­sumer-grade tech­nol­o­gy. So-called Grind­house Wet­ware (or “Grinders”) view this as next lev­el body aug­men­ta­tion (i.e. pierc­ings on steroids), and with the Mak­er rev­o­lu­tion you can now cheer­ful­ly implant this tech­nol­o­gy your­self at home. You can already buy an all-in-one syringe kit (based on ani­mal LifeChip transpon­ders — for when your cat or dog goes missing).

Body­hack­ing — turn­ing your­self into a cyborg — also includes enhance­ments to exist­ing sens­es (such as infra-red eye­sight) or cre­at­ing new sens­es (such as sens­ing mag­net­ic north or radio fre­quen­cies). A lot of this tech­nol­o­gy was ini­tial­ly devel­oped for peo­ple with dis­abil­i­ties or impair­ments (such as cochlear implants for the deaf, and reti­na implants for the blind). Arti­fi­cial hearts and pace­mak­ers could be seen as the ances­tors of embed­ded tech.

It’s only a mat­ter of time before you’ll be able to swipe your Oys­ter card with your wrist. Nev­er for­get your keys again!

via dangerousthings.com and iflscience.com

Keeping streets clean: vote with your butt

We all want clean and safe spaces around us. Pub­lic polling dis­cov­ered that a stag­ger­ing 86% of peo­ple think lit­ter­ing is a dis­gust­ing habit yet only 15% of us would actu­al­ly con­front some­one and tell them that. Tak­ing pride in the areas we live and work in helps to build bet­ter com­mu­ni­ties, and saves money.

This is why from May to Octo­ber, UK crowd­fund­ing net­work Hub­bub tri­alled a new approach to tack­ling lit­ter­ing on Vil­liers Street, West­min­ster, using the lat­est think­ing on behav­iour change and aware­ness rais­ing from around the world.

Hubbub’s 5 point lit­ter manifesto:

We think that every­one can work togeth­er to make local spaces clean­er, safer and more invit­ing. Let’s all put lit­ter in its place:

  • Gov­ern­ment: Don’t loi­ter on lit­ter. Cre­ate a strat­e­gy that has teeth.  Show lead­er­ship by pro­vid­ing or stim­u­lat­ing fund­ing.  Engage with the sig­na­to­ries of the Lit­ter Pre­ven­tion Com­mit­ment and oth­er impor­tant stake­hold­ers to cre­ate a robust plan win­ning wide­spread support.
  • Busi­ness­es, NGO’s and Local Author­i­ties: Act with a uni­fied voice to raise lit­ter up the agen­da with gov­ern­ment and the pub­lic. Share bright ideas and sup­port inno­v­a­tive, col­lab­o­ra­tive behav­iour change schemes nationwide.
  • Local Organ­i­sa­tions: Work to cre­ate new coali­tions, tak­ing local action on lit­ter. Busi­ness Improve­ment Dis­tricts take a lead­er­ship role and share results so that suc­cess­es can be repli­cat­ed elsewhere.
  • Media! You have a role too. Help bring this issue seri­ous­ly back into pub­lic debate. Cap­ture the imag­i­na­tion of the pub­lic, pro­mot­ing pride in local areas.
  • Every­one: Lit­ter is in your hands, and will only change if we change our behav­iours. Let’s wise up and bin it. Tak­ing pride in our neigh­bour­hoods will save mon­ey and help build bet­ter communities.

Inspired to run your own cam­paign? Click here for more infor­ma­tion on repli­cat­ing Neat Streets.

via hubbub.org, ballotbin.co.uk and digitalsynopsis.com

Werner Herzog Talks Virtual Reality

“I am con­vinced that this is not going to be an exten­sion of cin­e­ma or 3-D cin­e­ma or video games. It is some­thing new, dif­fer­ent, and not expe­ri­enced yet,” the film­mak­er Wern­er Her­zog said of vir­tu­al real­i­ty. An inter­view by Patrick House with the film­mak­er about sim­u­la­tion and experience.

via newyorker.com

Giorgia Lupi @ Accurat

Gior­gia Lupi is an infor­ma­tion design­er in Brook­lyn, New York. Her work and research chal­lenges the imper­son­al­i­ty that data might com­mu­ni­cate, design­ing engag­ing visu­al nar­ra­tives able to con­nect num­bers to what they stand for: knowl­edge, behav­iors, peo­ple. She is co-founder and design direc­tor at Accu­rat, a data dri­ven research-design and inno­va­tion firm. She has been draw­ing week­ly data as 1/2 of Dear Data from New York.

via brainpickings.com

Optical Data Storage Squeezes 360TB on to a Quartz Disc — Forever

Researchers at Southamp­ton Uni­ver­si­ty in the UK have now writ­ten a series of major works to small glass discs— includ­ing the Uni­ver­sal Dec­la­ra­tion of Human Rights, Newton’s Opticks, the Magna Car­ta and the Kings James Bible. The den­si­ty of the data aboard these discs sug­gests that they could squeeze a total of 360 ter­abytes onto a sin­gle piece of quartz. They also point out that the data is extreme­ly sta­ble: It could endure for as long as 13.8 bil­lion years at tem­per­a­tures up to 350 degrees Fahrenheit.

via gizmodo.com

The Blockchain Institute: Beyoncé vs Bitcoin

I won­der how long it will be before this form of e-par­o­dy explodes.

If you look on Twit­ter, you will find that some­one set up the Blockchain Insti­tute. Per­haps this offi­cial-sound­ing organ­i­sa­tion will come up with some good ideas as to the prac­ti­cal appli­ca­tion of blockchain?

A quick look through the institute’s Twit­ter men­tions shows peo­ple thank­ing it for shar­ing con­fer­ences and blogs, crit­i­cis­ing it for not cred­it­ing imagesinclud­ing it in con­ver­sa­tionscon­nect­ing it with friends, and ask­ing it ques­tions. But the Blockchain Insti­tute is a com­put­er pro­gram. Not only that, it’s a pro­gram that tweets nonsense.

It replaces the word blockchain with Bey­on­cé and bit­coin with fem­i­nism. If it sees a tweet that says “blockchain is a star because of bit­coin” it changes it to “Bey­on­cé is a star because of fem­i­nism”. There is no new con­tent. The com­put­er pro­gram does word sub­sti­tu­tion. Noth­ing more com­plex. Yet peo­ple are strug­gling to spot that it’s sim­ply copy­ing oth­er people’s thoughts, words and ideas and — for some rea­son known only to its cre­ator — adding in a bit of extra Bey­on­cé and feminism.

Peo­ple are trust­ing opin­ions with­out recog­nis­ing they are com­ing from a machine, or that they don’t actu­al­ly make any sense.

via marketingmagazine.co.uk and twitter.com

Random International

Found­ed in 2005, Ran­dom Inter­na­tion­al is a col­lab­o­ra­tive stu­dio for exper­i­men­tal prac­tice with­in con­tem­po­rary art.

Tak­ing sci­ence as a means to devel­op a new mate­r­i­al vocab­u­lary, their work invites con­sid­er­a­tion of the man/machine rela­tion­ship through explo­rations of behav­iour and nat­ur­al phe­nom­e­na, with the view­er an active participant.

Ran­dom Inter­na­tion­al is led by founders Flo­ri­an Ortkrass and Hannes Koch, who met at Brunel Uni­ver­si­ty before going on to study at the Roy­al Col­lege of Art. Ortkrass and Koch led the cre­ative direc­tion of the stu­dio along­side cohort Stu­art Wood until his depar­ture in 2015. Based in Lon­don, with an out­post in Berlin, the stu­dio today includes a wider team of diverse and com­ple­men­tary talent.

via random-international.com

TroikArt

TroikArt is Troika’s exper­i­men­tal play­ground. It serves as a play­ground to devel­op and test inno­v­a­tive approach­es and ideas, as well as pro­vid­ing Troi­ka with a plat­form for Art.

via troika.uk.com

Vector-Scan

Ryota Kuwakubo’s on-line port­fo­lio. Check out the blue Logic/Impression inter­ac­tion in the soft­ware section.

via vector-scan.com

Foolish Videos

On April 1st 2001, fools dropped mon­ey in over fifty loca­tions in the USA. Oth­er cam­paign high­lights include the annu­al Buy Noth­ing Day, and TV Turnoff Week. Has the wild human spir­it been tamed? Is an oppo­si­tion­al cul­ture still pos­si­ble? Can we launch anoth­er revolution?

via adbusters.org