Category Archives: Art

Masters of Videomontage

Some of the most fas­cin­at­ing video anim­at­ors I’ve ever seen — Cyriak (Brighton, UK), Fernando Livschitz (Buenos Aires, Argen­tina) and Till Nowak (Ham­burg, Ger­many). Using found foot­age and masks, they cre­ate a sur­real and often dis­turb­ing view of reality.

As men­tioned in the ‘Her­oes of Anim­a­tion film’, Cyriak sees this style as a nat­ur­al evol­u­tion of the Terry Gil­li­am school — tak­ing pho­to­graph­ic ele­ments and mov­ing them in unex­pec­ted ways. I would go fur­ther and in that it takes Rus­si­an Con­struct­iv­ist fine-art pho­tomont­age to a nat­ur­al conclusion.

We are so used to ama­teur cam­cord­er and mobile films these days that this approach seems to tran­scend anim­a­tion — and we are drawn into their world.

We are so used to ama­teur cam­cord­er and mobile video these days that this approach seems to even tran­scend anim­a­tion — and we are drawn into their world. So much so that The Insti­tute for Cent­ri­fu­gal Research seems to be (remotely) plausible.

And here’s how it’s done.

This pro­file of Cyriak includes a his­tory of his work, and a demon­stra­tion of his pro­cess. This behind-the-scenes video from The Cent­ri­fuge Brain Pro­ject shows the CGI over­laid over the source foot­age, and this After Effects tutori­al explains the basics, using a locked-off cam­era (then you can add nat­ur­al cam­era move­ment afterwards).

Miguel Chevalier “Magic Carpets 2016”

Magic Carpets 2016

Magic Car­pets 2016 is a giant lumin­ous car­pet pro­jec­ted on the floor inside of the MK Cen­ter. This car­pet is made of dif­fer­ent vir­tu­al and mul­ti­colore graph­ic scenes inspired by emblem­at­ic forms asso­ci­ated to urb­an land­scapes in Milton Keynes which are very con­struct­iv­ist. The art­work bene­fi­ci­ates of a music­al dis­play spe­cially cre­ated for the install­a­tion and com­posed by Ray Lee. The tech­nic­al pro­duc­tion is by French firm Voxels Pro­duc­tions.

The vis­it­ors will be able to carry small alu­mini­um spheres gen­er­at­ing the music.  By using pres­ence sensors the install­a­tion is inter­act­ive — in a visu­al way this flu­ent uni­verse is impacted by the vis­it­ors’ movements.

The moves modi­fy the ele­ments’ tra­ject­ory under the feet draw­ing a new com­pos­i­tion which remains stun­ning.  Like a giant kal­eido­scope the spec­tat­or is immersed in a world of col­ors, mov­ing forms and travels into an ima­gin­ary and poet­ic game of optic­al illusions.

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The Stanley Parable

The Stanley Parable (and more…)

The Stan­ley Par­able (adap­ted from the free ori­gin­al Half-Life 2 mod) is an explor­a­tion of story, games, and choice. Except the story does­n’t mat­ter, it might not even be a game, and if you ever actu­ally do have a choice, well let me know how you did it.

It was a col­lab­or­a­tion between Dav­ey and UK design­er Wil­li­am Pugh, work­ing togeth­er as Galactic Cafe. The game expan­ded sub­stan­tially upon the mod ver­sion, adding sub­stan­tial amounts of new con­tent, new end­ings, a com­plete over­haul of the visu­al designs, and new voice­work from Kevan Brighting.

The game was one of the first to be approved for Steam via the Green­light com­munity fea­ture. It went on to sell over a mil­lion cop­ies, win such awards as the IGF 2014 Audi­ence Choice award, and be fea­tured in schools and museums all over the world.

A free demo and the full ver­sion can be pur­chased here.

The Begin­ner­’s Guide is a nar­rat­ive video game for Mac and PC. It lasts about an hour and a half and has no tra­di­tion­al mech­an­ics, no goals or object­ives. Instead, it tells the story of a per­son strug­gling to deal with some­thing they do not under­stand. It can be pur­chased here.

Dr. Langeskov, The Tiger And The Ter­ribly Cursed Emer­ald: A Whirl­wind Heist is a free-to-play “15 minute heist game” in which you’ll become a mas­ter thief, burg­lar­iz­ing his way across the hot­test sum­mer in Europe. It fea­tures voice act­ing by Brit­ish comedi­an Simon Ams­tell, formerly the host of Nev­er Mind the Buzz­cocks, who seems to be hav­ing a bit of a stress­ful time explain­ing exactly what it is you’ll be doing on this job.

Kadenze Creative Coding

International Month of Creative Code

Kaden­ze has joined forces with many lead­ing uni­ver­sit­ies, insti­tu­tions, and organ­iz­a­tions to declare May as the “Inter­na­tion­al Month of Cre­at­ive Code.” A full month out of every year will now be ded­ic­ated towards put­ting the spot­light on cre­at­ive code-related events, new courses, artist fea­tures, inter­views, and projects.

There’s a num­ber of wide-ran­ging courses on the link below — from “Intro­duc­tion to Pro­gram­ming for Musi­cians and Digit­al Artists” to “Cre­at­ive Pro­gram­ming for Audi­ovisu­al Art”, there’s some­thing there for every­one. Every­one who’s inter­ested in Cre­at­ive Code, that is.

Not­ably, there seems to be a move­ment away from Pro­cessing towards the more browser-friendly Javas­cript-based P5 library.


The Others - Hiroshi Kondo

Hiroshi Kondo

Hiroshi Kondo cap­tures the the energy and the loneli­ness of liv­ing in such a vast met­ro­pol­is in his exper­i­ment­al short, The Oth­ers. The slit-scan­ning film bends time and place into a mov­ing por­trait of a Tokyo square by high­light­ing the indi­vidu­al and the crowd mov­ing both sep­ar­ately and in haunt­ing uni­son. The over­all product is some­thing between glitch art and aug­men­ted reality.

You can see more of his tal­en­ted work at his web­site below.


Eric Prydz - Hologram

Eric Prydz — EPIC 4.0 Tour Visuals

Com­ing off the very suc­cess­ful cam­paign for Eric Pry­dz’s Gen­er­ate music video, our friend Michael Ser­shall hired the team back to design the visu­als for his EPIC 4.0 tour. The setup for the live show was fairly insane, with con­tent screen form­ing a cube with a 28mm see-through LED in front, a Holo Gauze through the middle for a mes­mer­iz­ing holo­gram pro­jec­tion, and finally a 12mm 4:1 wide-screen LED in the back enclos­ing the cube and play­ing back the key content.

For the gig, Munkow­itz tapped his favor­ite col­lab­or­at­ors, the great Con­or Grebel and Michael Rigley, both ridicu­lously tal­en­ted Cinema4D Artists and Anim­at­ors, who brought their A‑Game for this throw­down. All the con­tent was rendered with the amaz­ing Octane Ren­der­er which meant the team bought two super­Com­puters and a fuck­Load of graph­ics cards to render all the wet­ness. In the end, the pro­ject was about mak­ing art for enter­tain­ment, and these kinds of pay­ing gigs are what we love.

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Transhumanism & Biohacking

Wear­able tech­no­logy has taken the next logic­al step — implants.

From LEDs to NFCs and RFIDs, con­sumers are look­ing at ways of apply­ing med­ic­al approaches to implant con­sumer-grade tech­no­logy. So-called Grind­house Wet­ware (or “Grinders”) view this as next level body aug­ment­a­tion (i.e. pier­cings on ster­oids), and with the Maker revolu­tion you can now cheer­fully implant this tech­no­logy your­self at home. You can already buy an all-in-one syr­inge kit (based on anim­al Life­Ch­ip transpon­ders — for when your cat or dog goes missing).

Body­hack­ing — turn­ing your­self into a cyborg — also includes enhance­ments to exist­ing senses (such as infra-red eye­sight) or cre­at­ing new senses (such as sens­ing mag­net­ic north or radio fre­quen­cies). A lot of this tech­no­logy was ini­tially developed for people with dis­ab­il­it­ies or impair­ments (such as coch­lear implants for the deaf, and ret­ina implants for the blind). Arti­fi­cial hearts and pace­makers could be seen as the ancest­ors of embed­ded tech.

It’s only a mat­ter of time before you’ll be able to swipe your Oyster card with your wrist. Nev­er for­get your keys again!

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Keeping streets clean: vote with your butt

We all want clean and safe spaces around us. Pub­lic polling dis­covered that a stag­ger­ing 86% of people think lit­ter­ing is a dis­gust­ing habit yet only 15% of us would actu­ally con­front someone and tell them that. Tak­ing pride in the areas we live and work in helps to build bet­ter com­munit­ies, and saves money.

This is why from May to Octo­ber, UK crowd­fund­ing net­work Hub­bub tri­alled a new approach to tack­ling lit­ter­ing on Vil­li­ers Street, West­min­ster, using the latest think­ing on beha­viour change and aware­ness rais­ing from around the world.

Hub­bub’s 5 point lit­ter manifesto:

We think that every­one can work togeth­er to make loc­al spaces clean­er, safer and more invit­ing. Let’s all put lit­ter in its place:

  • Gov­ern­ment: Don’t loiter on lit­ter. Cre­ate a strategy that has teeth.  Show lead­er­ship by provid­ing or stim­u­lat­ing fund­ing.  Engage with the sig­nat­or­ies of the Lit­ter Pre­ven­tion Com­mit­ment and oth­er import­ant stake­hold­ers to cre­ate a robust plan win­ning wide­spread support.
  • Busi­nesses, NGO’s and Loc­al Author­it­ies: Act with a uni­fied voice to raise lit­ter up the agenda with gov­ern­ment and the pub­lic. Share bright ideas and sup­port innov­at­ive, col­lab­or­at­ive beha­viour change schemes nationwide.
  • Loc­al Organ­isa­tions: Work to cre­ate new coali­tions, tak­ing loc­al action on lit­ter. Busi­ness Improve­ment Dis­tricts take a lead­er­ship role and share res­ults so that suc­cesses can be rep­lic­ated elsewhere.
  • Media! You have a role too. Help bring this issue ser­i­ously back into pub­lic debate. Cap­ture the ima­gin­a­tion of the pub­lic, pro­mot­ing pride in loc­al areas.
  • Every­one: Lit­ter is in your hands, and will only change if we change our beha­viours. Let’s wise up and bin it. Tak­ing pride in our neigh­bour­hoods will save money and help build bet­ter communities.

Inspired to run your own cam­paign? Click here for more inform­a­tion on rep­lic­at­ing Neat Streets.

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Werner Herzog Talks Virtual Reality

“I am con­vinced that this is not going to be an exten­sion of cinema or 3‑D cinema or video games. It is some­thing new, dif­fer­ent, and not exper­i­enced yet,” the film­maker Wern­er Herzog said of vir­tu­al real­ity. An inter­view by Patrick House with the film­maker about sim­u­la­tion and experience.


Giorgia Lupi @ Accurat

Gior­gia Lupi is an inform­a­tion design­er in Brook­lyn, New York. Her work and research chal­lenges the imper­son­al­ity that data might com­mu­nic­ate, design­ing enga­ging visu­al nar­rat­ives able to con­nect num­bers to what they stand for: know­ledge, beha­vi­ors, people. She is co-founder and design dir­ect­or at Accur­at, a data driv­en research-design and innov­a­tion firm. She has been draw­ing weekly data as 1/2 of Dear Data from New York.


Optical Data Storage Squeezes 360TB on to a Quartz Disc — Forever

Research­ers at Southamp­ton Uni­ver­sity in the UK have now writ­ten a series of major works to small glass discs– includ­ing the Uni­ver­sal Declar­a­tion of Human Rights, Newton’s Opticks, the Magna Carta and the Kings James Bible. The dens­ity of the data aboard these discs sug­gests that they could squeeze a total of 360 tera­bytes onto a single piece of quartz. They also point out that the data is extremely stable: It could endure for as long as 13.8 bil­lion years at tem­per­at­ures up to 350 degrees Fahrenheit.


The Blockchain Institute: Beyoncé vs Bitcoin

I won­der how long it will be before this form of e‑parody explodes.

If you look on Twit­ter, you will find that someone set up the Block­chain Insti­tute. Per­haps this offi­cial-sound­ing organ­isa­tion will come up with some good ideas as to the prac­tic­al applic­a­tion of blockchain?

A quick look through the institute’s Twit­ter men­tions shows people thank­ing it for shar­ing con­fer­ences and blogs, cri­ti­cising it for not cred­it­ing imagesinclud­ing it in con­ver­sa­tionscon­nect­ing it with friends, and ask­ing it ques­tions. But the Block­chain Insti­tute is a com­puter pro­gram. Not only that, it’s a pro­gram that tweets nonsense.

It replaces the word block­chain with Bey­on­cé and bit­coin with fem­in­ism. If it sees a tweet that says “block­chain is a star because of bit­coin” it changes it to “Bey­on­cé is a star because of fem­in­ism”. There is no new con­tent. The com­puter pro­gram does word sub­sti­tu­tion. Noth­ing more com­plex. Yet people are strug­gling to spot that it’s simply copy­ing oth­er people’s thoughts, words and ideas and — for some reas­on known only to its cre­at­or — adding in a bit of extra Bey­on­cé and feminism.

People are trust­ing opin­ions without recog­nising they are com­ing from a machine, or that they don’t actu­ally make any sense.

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Random International

Foun­ded in 2005, Ran­dom Inter­na­tion­al is a col­lab­or­at­ive stu­dio for exper­i­ment­al prac­tice with­in con­tem­por­ary art.

Tak­ing sci­ence as a means to devel­op a new mater­i­al vocab­u­lary, their work invites con­sid­er­a­tion of the man/machine rela­tion­ship through explor­a­tions of beha­viour and nat­ur­al phe­nom­ena, with the view­er an act­ive participant.

Ran­dom Inter­na­tion­al is led by founders Flori­an Ortkrass and Hannes Koch, who met at Brunel Uni­ver­sity before going on to study at the Roy­al Col­lege of Art. Ortkrass and Koch led the cre­at­ive dir­ec­tion of the stu­dio along­side cohort Stu­art Wood until his depar­ture in 2015. Based in Lon­don, with an out­post in Ber­lin, the stu­dio today includes a wider team of diverse and com­ple­ment­ary talent.



TroikArt is Troika’s exper­i­ment­al play­ground. It serves as a play­ground to devel­op and test innov­at­ive approaches and ideas, as well as provid­ing Troika with a plat­form for Art.



Ryota Kuwak­ubo’s on-line port­fo­lio. Check out the blue Logic/Impression inter­ac­tion in the soft­ware section.


Foolish Videos

On April 1st 2001, fools dropped money in over fifty loc­a­tions in the USA. Oth­er cam­paign high­lights include the annu­al Buy Noth­ing Day, and TV Turnoff Week. Has the wild human spir­it been tamed? Is an oppos­i­tion­al cul­ture still pos­sible? Can we launch anoth­er revolution?