Monthly Archives: August 2009

The Ministry of Type

The Min­istry of Type is a web­log by Aegir Hall­mun­dur about type, typo­graphy, let­ter­ing, cal­li­graphy and oth­er related things that inspire him. He is a design­er ori­gin­ally from the far north of Eng­land, now liv­ing and work­ing in Brighton in the far south of Eng­land. He loves hand-tra­cing and recre­at­ing old designs as vec­tor artwork.

via ministryoftype.co.uk

This happened…

This happened is a series of events focus­ing on the stor­ies behind inter­ac­tion design. Hav­ing ideas is easi­er than mak­ing them hap­pen. They delve into pro­jects that exist today, how their con­cepts and pro­duc­tion pro­cess can help inform future work.

via thishappened.org

onedotzero 2009 brand identity

This year’s fest­iv­al theme of ‘con­ver­gence and col­lab­or­a­tion’ inspired wieden + kennedy to take advant­age of one­dotzer­o’s vast fan base and con­stant, online con­ver­sa­tions to cre­ate this new iden­tity. They have har­nessed dia­logue from twit­ter, face­book, etc, and have chan­nelled the con­tent via spe­cially pro­duced soft­ware devised by com­pu­ta­tion­al design wiz­ard Karsten Schmidt (a.k.a. Toxi) through col­our­ful ‘rib­bons’ that move organ­ic­ally as if alive. These rib­bons grav­it­ate towards invis­ible paths that will ulti­mately mir­ror one­dotzer­os font and logo: a liv­ing, breath­ing iden­tity that encap­su­lates the themes of the festival.
http://www.onedotzero.com/blog/brand-identity/

via wk.com

The Urinal Game

The first piece of Flash anim­a­tion I ever saw. The object of this game is to text your know­ledge of Men’s Room etiquette. You will be presen­ted with sev­er­al scen­ari­os. In each one, you must select the prop­er urin­al to use.

Get Adobe Flash player

via albinoblacksheep.com and gamescene.com

No-Spec

Spec work and spec-based design con­tests have a det­ri­ment­al impact on the qual­ity of design, neg­at­ively affect­ing both the design­er and the cli­ent. In an effort to edu­cate those work­ing in the design pro­fes­sion, as well as the cli­ents who use their ser­vices, a group of design­ers got togeth­er to share advice and stor­ies about the pit­falls of spec.

via no-spec.com

Core 77

Indus­tri­al Design con­tent and com­munity site — art­icles, dis­cus­sions, inter­views and resources.

via core77.com

NOTCOT.org

35401e3e0712ae9f7dbfe5187c391663

The space-boy­scout in Tom Sachs got togeth­er with the design­er in Tom Sachs and they craf­ted togeth­er their very own super-offi­cial NASA shotgun.

via notcot.org and tomsachs.org

Processing by Toxi

Code­based motiondesign, 3D demos, inter­act­ive visu­al­isa­tions, audio-visu­als & tools using Pro­cessing, Shock­wave and Flash. Source code released under Cre­at­ive Com­mons License.

via toxi.co.uk and postspectacular.com

SWFObject 2 HTML and JavaScript generator

Auto­mat­ic code cre­ation for imple­men­tion of SWFOb­ject — cre­ate Flash detec­tion with altern­at­ive con­tent, using stand­ards com­pli­ant markup and embeds Flash con­tent with unob­trus­ive JavaS­cript. Avoids ‘click-to-activ­ate’ mech­an­isms in Inter­net Explorer 6+ and Opera 9+ and is easy to author (even without using this generator).

via bobbyvandersluis.com and code.google.com

Blinkenlights

On Septem­ber 11th, 2001 the fam­ous “Haus des Lehr­ers” build­ing at Ber­lin Alex­an­der­platz was enhanced to become world’s biggest inter­act­ive com­puter dis­play: Blinken­lights. The upper eight floors of the build­ing were trans­formed in to a huge dis­play by arran­ging 144 lamps behind the build­ing’s front win­dows. A com­puter con­trolled each of the lamps inde­pend­ently to pro­duce a mono­chrome mat­rix of 18 times 8 pixels. Dur­ing the night, a con­stantly grow­ing num­ber of anim­a­tions could be seen. But there was an inter­act­ive com­pon­ent as well: you were able to play the old arcade clas­sic Pong on the build­ing using your mobile phone and you could place your own love let­ters on the screen as well.

via blinkenlights.net

Adverblog

Digit­al advert­ising and mar­ket­ing: only the best ideas world­wide, since 2003.

via adverblog.com

Variance by Jeremy Thorpe

Vari­ance is an attempt to provide a cre­at­ive tool for design­ers that can lever­age some of the power of evol­u­tion. Using Vari­ance, design­ers can har­ness genet­ic algorithms to brain­storm or refine com­pos­i­tion­al ideas. The clas­sic­al design pro­cess becomes the Evol­u­tion­ary Design Process.

via blprnt.com

Yellowtail by Golan Levin

Yel­low­tail is an inter­act­ive soft­ware sys­tem for the ges­tur­al cre­ation and per­form­ance of real-time abstract anim­a­tion. Yel­low­tail repeats a user­’s strokes end-over-end, enabling sim­ul­tan­eous spe­cific­a­tion of a line’s shape and qual­ity of move­ment. Each line repeats accord­ing to its own peri­od, pro­du­cing an ever-chan­ging and respons­ive dis­play of lively, worm-like textures.

via flong.com

Art. Lebedev Studio

We offer advanced indus­tri­al, graph­ic, web and inter­face design. We live the way we like. We work the way we believe is right. We dont give a shit about cor­por­ate val­ues all togeth­er. All the award plaques end up hanging in our lav­at­ory. We abhor buzzword com­bin­a­tions cre­at­ive solu­tion and busi­ness pro­cess optim­iz­a­tion. The offers we send to our cli­ents rarely exceed one page. The only prin­ciple we fol­low is just two words: No bullshit.

Foun­ded in Moscow in 1995, Art. Lebedev Stu­dio is the only design com­pany in the world offer­ing product design, city envir­on­ment design, graph­ic design, web­sites, inter­faces, pack­aging, interi­or design, typeface design, cus­tom pat­terns, illus­tra­tions, and book pub­lish­ing under one roof.

via artlebedev.com