Monthly Archives: April 2016

The Others - Hiroshi Kondo

Hiroshi Kondo

Hiroshi Kondo captures the the energy and the loneliness of living in such a vast metropolis in his experimental short, The Others. The slit-scanning film bends time and place into a moving portrait of a Tokyo square by highlighting the individual and the crowd moving both separately and in haunting unison. The overall product is something between glitch art and augmented reality.

You can see more of his talented work at his website below.

via stnw.org

Bob Dylan — Like A Rolling Stone

This interactive video (from 2013) is the song’s first official video. It allows viewers to use their keyboards or cursors to flip through 16 channels that mimic TV formats such as games shows, shopping networks and reality series. People on each channel, no matter what TV trope they represent, are seen lip-syncing the lyrics.

“I’m using the medium of television to look back right at us,” director Vania Heymann told Mashable. “You’re flipping yourself to death with switching channels [in real life].” Adds Interlude CEO Yoni Bloch: “You’ll always miss something because you can’t watch everything at the same time.”

The stations you can flip through include a cooking show, The Price Is Right, Pawn Stars, local news, a tennis match, a children’s cartoon, BBC News and a live video of Dylan and the Hawks playing “Like a Rolling Stone” in 1966.

via mashable.com and bobdylan.com

The Genius of Claude Shannon

I’ve always been a follower of Claude Shannon and the incredible work he did regarding Communication Theory (i.e. signal/noise) while at Bell Labs. He knew enough to refrain from over-explanations — and in doing so he also invented the broader discipline of Information Theory. He coined the term ‘bit’, and was just as influential to computers and information networks as Alan Turing. He built the first juggling robot.

I just finished reading a quite comprehensive history of this subject — The Information by James Gleick. From Amazon’s description: “We live in the information age. But every era of history has had its own information revolution: the invention of writing, the composition of dictionaries, the creation of the charts that made navigation possible, the discovery of the electronic signal, the cracking of the genetic code. In ‘The Information’ James Gleick tells the story of how human beings use, transmit and keep what they know. From African talking drums to Wikipedia, from Morse code to the ‘bit’, it is a fascinating account of the modern age’s defining idea and a brilliant exploration of how information has revolutionised our lives.”

There’s also a great (and greatly simplified) video essay below about his work by the fantastic Adam Westbrook.

April 30th 2016 marks the centenary of his birth, and there are a number of celebrations marking this event. Many of his seminal papers (including the crucial A Mathematical Theory of Information) are available here.

Admittedly, his work sounds a little dry, however — along with John von Neumann and George Boole — his work ushered in the digital revolution as we know it today, and will continue to influence how we think about computers well into the future.

via amazon.co.uk and delve.tv

Eric Prydz - Hologram

Eric Prydz — EPIC 4.0 Tour Visuals

Coming off the very successful campaign for Eric Prydz’s Generate music video, our friend Michael Sershall hired the team back to design the visuals for his EPIC 4.0 tour. The setup for the live show was fairly insane, with content screen forming a cube with a 28mm see-through LED in front, a Holo Gauze through the middle for a mesmerizing hologram projection, and finally a 12mm 4:1 wide-screen LED in the back enclosing the cube and playing back the key content.

For the gig, Munkowitz tapped his favorite collaborators, the great Conor Grebel and Michael Rigley, both ridiculously talented Cinema4D Artists and Animators, who brought their A‑Game for this throwdown. All the content was rendered with the amazing Octane Renderer which meant the team bought two superComputers and a fuckLoad of graphics cards to render all the wetness. In the end, the project was about making art for entertainment, and these kinds of paying gigs are what we love.

via gmunk.com and bedtimes.xxx