Monthly Archives: June 2016


Staying Human In The Machine Age

In this inter­view with media the­or­ist Douglas Rushkoff pro­mot­ing his latest book Throw­ing Books At The Google Bus: How Growth Became the Enemy of Prosper­ityhe notes that shar­ing profits with your employ­ees is just good business.

“This is not bad busi­ness; this is not char­ity. This is using the prin­ciple of plat­form cooper­ativ­ism to end up with wealth­i­er mar­kets, wealth­i­er employ­ees, wealth­i­er sup­pli­ers. The wealth­i­er the people are around you, then the wealth­i­er you get to be.” — Douglas Rushkoff 

This thought­ful inter­view cov­ers a lot of the altru­ist­ic ter­rit­ory sug­ges­ted by the 99% — except Douglas has the his­tor­ic­al muscle to back up his claims. Refer­ring to new tech­no­lo­gies as a renais­sance of older, more repressed approaches, he provides thought­ful prose and a look towards a more hope­ful future — for us all. Worth a read.


Throwing Rocks At The Google Bus: How Growth Became The Enemy of Prosperity
Can Buyukberber - Tool

Can Buyukberber: Physics + Visuals

Most recently known for his live Tool visu­als, Can Buy­uk­ber­ber is an inde­pend­ent visu­al artist & dir­ect­or spe­cial­ising in audio/visual per­form­ance, digit­al visu­al arts and motion graph­ics design. He stud­ied Phys­ics and Visu­al Com­mu­nic­a­tion Design in Istan­bul, Tur­key. Cur­rently study­ing at San Fran­cisco Art Insti­tute’s Art and Tech­no­logy MFA pro­gram as a Ful­bright Grantee and work­ing on immers­ive exper­i­ences using sound, light and space.

His works have been exhib­ited in Europe and North­ern Amer­ica includ­ing large scale a/v pro­jects at Sig­nal Light Fest­iv­al (CZ), Inter­na­tion­al Digit­al Arts Bien­ni­al (CAN), IX Immer­sion Exper­i­ence Sym­posi­um (CAN), Cur­rents New Media Fest­iv­al (US). He is inter­ested in trans­lat­ing obser­va­tions and insights on the imman­ent intel­li­gence of nature, self-organ­ising sys­tems, form­a­tions in time and pat­terns of the invis­ible space between the objects into vis­ible, aud­ible, tan­gible expressions.


Social Media Kit Pro

The Ultimate Guide to Creating Social Media Imagery

Here’s the ulti­mate guide to cre­at­ing social media imagery effect­ively in 2016, all in the same place.

Opengraph — why so many images?

Firstly, a great post by Gar­rett Heath at Rack­space that I’ve been using for a long time. It pro­poses a single 1600 x 800 image with safe areas that will work as open­graph images for unfurl­ing on all the major social media chan­nels — Face­book, Linked­In, Twit­ter, and Google+. One image to rule them all, indeed (cor­rect me if I’m wrong here, please).

One Image to Rule Them All

Dimensions — how wide, how high

Next up, the ulti­mate cheat sheet infograph­ic from Jam­ie Spen­cer for image dimen­sions across Face­book, Twit­ter, Google+, Ins­tagram, Pin­terest, Tumblr, Linked­In and You­Tube. If you’re cre­at­ing a pro­file on any of these, this should be your first port of call. Until they change, of course.

Facebook image sizes

PSD Approval Mockups

This leads me onto the last (but by no means least) link, you’ll be want­ing some mockup PSD tem­plates to demon­strate your great images. There are a bunch of sites out there with down­load­able PSDs (this one from is pretty good), but the best one I’ve found is actu­ally a plu­gin for Pho­toshop called Social Kit Pro. It down­loads new ver­sions when a tem­plate (Face­book, Twit­ter, Google+, Linked­In, VKon­takte, Ins­tagram, You­Tube and Dribbble) is updated, for a single fee of $39.99 (£28).

Social Media Kit Pro - LinkedIn
Zoom ARQ


The ZOOM ARQ Aero Rhyth­mTrak is an all-in-one pro­duc­tion and live per­form­ance instru­ment which includes an integ­rated drum machine, sequen­cer, syn­thes­izer, loop­er, and MIDI con­trol­ler with a built-in accelerometer.

One trend in music instru­ments devel­op­ment is get­ting away from lin­ear inter­faces based on knobs and keys, and instead cre­at­ing devices that allow phys­ic­al intu­it­ive inter­ac­tion and designed for live per­form­ances. That is where Zoom ARQ comes in, one of the most amaz­ing music instru­ments of the year. Zoom ARQ is a cir­cu­lar device with a lighted ring that lets you visu­al­ize music as a true loop and it func­tions as a drum machine, sequen­cer, syn­thes­izer, loop­er and MIDI con­trol­ler at the same time. ARQ is com­pletely wire­less and can be used as a stan­dalone instru­ment or con­nec­ted to a com­puter. It is a show in itself and a one-of-a-kind live music experience.

Just wait until Kier­an Heb­den gets his hands on it!

via and

The Stanley Parable

The Stanley Parable (and more…)

The Stan­ley Par­able (adap­ted from the free ori­gin­al Half-Life 2 mod) is an explor­a­tion of story, games, and choice. Except the story does­n’t mat­ter, it might not even be a game, and if you ever actu­ally do have a choice, well let me know how you did it.

It was a col­lab­or­a­tion between Dav­ey and UK design­er Wil­li­am Pugh, work­ing togeth­er as Galactic Cafe. The game expan­ded sub­stan­tially upon the mod ver­sion, adding sub­stan­tial amounts of new con­tent, new end­ings, a com­plete over­haul of the visu­al designs, and new voice­work from Kevan Brighting.

The game was one of the first to be approved for Steam via the Green­light com­munity fea­ture. It went on to sell over a mil­lion cop­ies, win such awards as the IGF 2014 Audi­ence Choice award, and be fea­tured in schools and museums all over the world.

A free demo and the full ver­sion can be pur­chased here.

The Begin­ner­’s Guide is a nar­rat­ive video game for Mac and PC. It lasts about an hour and a half and has no tra­di­tion­al mech­an­ics, no goals or object­ives. Instead, it tells the story of a per­son strug­gling to deal with some­thing they do not under­stand. It can be pur­chased here.

Dr. Langeskov, The Tiger And The Ter­ribly Cursed Emer­ald: A Whirl­wind Heist is a free-to-play “15 minute heist game” in which you’ll become a mas­ter thief, burg­lar­iz­ing his way across the hot­test sum­mer in Europe. It fea­tures voice act­ing by Brit­ish comedi­an Simon Ams­tell, formerly the host of Nev­er Mind the Buzz­cocks, who seems to be hav­ing a bit of a stress­ful time explain­ing exactly what it is you’ll be doing on this job.

Kadenze Creative Coding

International Month of Creative Code

Kaden­ze has joined forces with many lead­ing uni­ver­sit­ies, insti­tu­tions, and organ­iz­a­tions to declare May as the “Inter­na­tion­al Month of Cre­at­ive Code.” A full month out of every year will now be ded­ic­ated towards put­ting the spot­light on cre­at­ive code-related events, new courses, artist fea­tures, inter­views, and projects.

There’s a num­ber of wide-ran­ging courses on the link below — from “Intro­duc­tion to Pro­gram­ming for Musi­cians and Digit­al Artists” to “Cre­at­ive Pro­gram­ming for Audi­ovisu­al Art”, there’s some­thing there for every­one. Every­one who’s inter­ested in Cre­at­ive Code, that is.

Not­ably, there seems to be a move­ment away from Pro­cessing towards the more browser-friendly Javas­cript-based P5 library.


McTrax: A Paper Placemat Music Production Studio

McDonald’s McTrax: Play the Placemat

Cre­at­ing music can really trig­ger cre­ativ­ity in (young) people. That’s why McDonald’s in the Neth­er­lands intro­duced McTrax: a paper placemat turned into a full music pro­duc­tion station.

By the use of con­duct­ive ink on a piece of paper you can con­nect your smart­phone to the placemat via Bluetooth.