Category Archives: Interaction

“What Screens Want”

What Screens Want is an essay interpretation of Frank Chimero’s talk from Build, 2013, discussing the evolution of technology and what it means for designers. He talks about methaphors as assistive devices, and draws some interesting metaphors on his own.

skeuomorph

via frankchimero.com

Interview: Dino Ignacio (Dead Space)

Dino Ignacio is the UI lead at Electronic Arts for the Dead Space franchise of games. His work is at an interesting intersection point between fantasy and reality. It has fantastical design elements, and exists in otherworldly environments, but it also needs to be usable, so that players can enjoy the game.

via inventinginteractive.com

Random International

Founded in 2005, Random International is a collaborative studio for experimental practice within contemporary art.

Taking science as a means to develop a new material vocabulary, their work invites consideration of the man/machine relationship through explorations of behaviour and natural phenomena, with the viewer an active participant.

Random International is led by founders Florian Ortkrass and Hannes Koch, who met at Brunel University before going on to study at the Royal College of Art. Ortkrass and Koch led the creative direction of the studio alongside cohort Stuart Wood until his departure in 2015. Based in London, with an outpost in Berlin, the studio today includes a wider team of diverse and complementary talent.

via random-international.com

Collider – work in progress (Eyeo 2012)

Robert Hodgin’s “Aphex Twin NYE Show Visuals”: “Surprisingly, I received an email a short while later from WeirdCore who was in the process of working on live visuals for Aphex Twins new years eve show in Rome. He had shown some of the videos to Aphex and they were positively received.

I ended up creating a Cinder app that had 10 preset modes and various parameter controls that WeirdCore could interact with in realtime during the show. The modes ranged from simple 3D point clouds to variations of Body Dysmorphia.

WeirdCore did a fantastic job integrating the Kinect content with the other feeds consisting of visuals created with QC, MaxMSP/Jitter, VDMX, and v002. Here is some footage of the last bit of his set.“

“MaKey MaKey” – An Invention Kit for Everyone

This video will blow your mind. Imagine the possibilities.

MaKey MaKey is an invention kit for the 21st century. Turn everyday objects into touchpads and combine them with the internet. It’s a simple Invention Kit for Beginners and Experts doing art, engineering, and everything inbetween. MaKey MaKey works with any laptop or computer with a USB port and a recent operating system. How recent? We have tried it with Windows XP, Windows Vista, Windows 7, and Mac OSX.

Any material that can conduct at least a tiny bit of electricity will work (if it doesn’t already work, just rub it with bananas, spray it with water, or apply copper tape). Here are some materials people have used in our workshops including Ketchup, Pencil Graphite, Finger Paint, Lemons, etc. other materials that work great: Plants, Coins, Your Grandma, Silverware, Anything that is Wet, Most Foods, Cats and Dogs, Aluminum Foil, Rain, and hundreds more. Have you ever played Mario on Play-Doh or Piano on Bananas? Alligator clip the Internet to Your World, and start inventing The Future.

APEXvj

With APEXvj you can stream music from SoundCloud and see how they behave visually. Available for desktop, mobile and browser. Uses Flash’s new Stage3D. Awesomeness of it will blow nuts.

via apexvj.com

Mogees – play the world

Mogees is a system that allows one to transform any object into a musical instrument just by placing a contact microphone on it. Mogees lets artists to take advantage of everyday objects using them as musical instruments, breaking the boundaries between the digital and the real world.

via brunozamborlin.com and wired.com

HYPE framework

<a href="http://adobe.com/go/getflashplayer"><img src="http://www.adobe.com/images/shared/download_buttons/get_flash_player.gif" alt="Get Adobe Flash player" /></a>

HYPE is a creative coding framework built on top of ActionScript 3. A major goal of HYPE is to allow newcomers to Flash and ActionScript to creatively play and express themselves while they are learning how to program. To get started, the user needs only the most basic knowledge of programming variables, conditionals, loops, and functions, for example. As the user learns more about programming they can extend HYPE and thus grow their skills, while at the same time inspiring the next generation.

via joshuadavis.com and hypeframework.org

The Argusâ„¢ II Artificial Retina

The Argus II Retinal Prosthesis System (“Argus II”) is designed to bypass damaged photoreceptors in certain blind patients. A miniature video camera housed in the patient’s glasses captures a scene. The video is sent to a small patient-worn computer (i.e., the video processing unit — VPU) where it is processed and transformed into instructions that are sent back to the glasses via a cable. These instructions are transmitted wirelessly to a receiver in the implant.

via Second Sight

Access Main Computer File

A blog with nothing but screenshots of computer interfaces in movies. Some of them are amusing, some make no sense and some feature large fonts so the audience knows what’s on the computer.

via accessmaincomputerfile.net

The Point of Perception

The work exists at the boundaries of film/moving image. It encompasses neuroscience, vision, geometry and illusion and is designed to work specifically on the human eye and brain. It is currently being developed as an neuroscientific investigation into aesthetics, patterns and the sublime.

It produces a strong effect in many people – they are often completely mesmerised by the aesthetic qualities of the work and spend a long time with the work.

via pointofperception.co.uk and madiboyd.com

AntiVJ is a visual label

ANTIVJ is a visual label initiated by a group of European artists whose work is focused on the use of projected light and its influence on our perception. Clearly stepping away from standard setups & techniques, AntiVJ presents live performances and installations, providing to the audience a senses challenging experience.
via antivj.com

YesYesNo – Night Lights

In this installation YesYesNo teamed up with The Church, Inside Out Productions and Electric Canvas to turn the Auckland Ferry Building into an interactive playground. The job was to create an installation that would go beyond merely projection on buildings and allow viewers to become performers, by taking their body movements and amplifying them 5 stories tall. We used 3 different types of interaction – body interaction on the two stages, hand interaction above a light table, and phone interaction with the tracking of waving phones. There were 6 scenes, cycled every hour for the public.
via yesyesno.com and hellicarandlewis.com

Unleashed Devices

The opening night party saw this performer (unfortunately unknown) playing strobes through an audio desk, using delays and effects processors on interference. “Artists Neil Mendoza and Anthony Goh extended a 90-year-old typewriter’s function with a microcontroller that makes it loudly type a repertoire of phrases as soon as someone steps in front of the interactive device.” Words such as ‘PleAse lEa vE me alOe… Stop looing at me…’ typed themselves out, as if it was a timid ghost in the machine.

via Watermans.org.uk

Getting Started with ActionScript 3.0

The goal of this article is to help acclimate you to working with ActionScript 3.0. It will focus on using ActionScript 3.0 within the Flash CS3 IDE, the first version of the Flash authoring environment to support this new version of ActionScript.

via senocular.com